I created a series of polygons and then wanted to fill them into a rectangle. The idea is somewhat similar to the nesting problem. So I tried to solve this problem with OpenNest, and I got some results.
However, I found that OpenNest has a problem with the nesting process, which is that the nesting order is related to the area of the polygon, that is, the polygon is filled into the rectangle from the largest to the smallest.
That’s not what I want to see, is there another way to do it that you can fill it in an area-independent order, or you can fill it in a random area-independent order.
Thanks for suggestion, the Wordle component from Nautilus plugin is amazing. It’s so powerful!
However, when I create a large number of different polygons (maybe 500 polygons), the module does not seem to guarantee that all polygons will be in the specified area due to the high filling rate of the area (maybe 80%~90%).
Do you have any other suggestions for improvement? In addition, can you explain what the ‘seed’ and ‘trys’ parameters mean? Or is there a link to a manual or something.
Thank you for your generous help.
Hello
My tool has a list of geometries jittered or in the order of the original list,
For “trys” time it tries to place a geometry in a random or not random place.
So if you have 100 geometries that can fit in a shape, “trys” must be superior to 100.
“Seed” is used to jitter the list of geometries.
My tool is not a nesting tool so there is nothing at the moment that indicates that a geometry is placed just 1 time, sometime 0 or more than 1.
I advise you to look at the link I posted and the last example.
I surely could add something that limit the use of a geometry to just 1 time.