The pop-up panel for PointDeviation does not allow typed leading zero before decimal point input for values less than 1 in the Ignore: and Bad point: fields. It is allowed in the Good point: field. After a value is successfully entered without a leading zero the display then shows a leading zero for values less than 1.
Example file: PointDeviationEx01DC.3dm (1.6 MB)
Open the file, start PointDeviation, select the points as the point input and the curve to test. Then try to change the Ignore field by entering 0.8 or the Bad Point field by entering 0.3. In one of those fields when a zero is typed followed by a “.” the field immediately reverts to the previous value.
Windows 10.0.19044 SR0.0 or greater (Physical RAM: 64Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 2080 Ti (NVidia) Memory: 11GB, Driver date: 12-29-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 511.09
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 12-29-2021
Driver Version: 30.0.15.1109
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 11 GB
Rhino plugins that do not ship with Rhino
C:\Program Files\Orca3D V2\Orca3D.rhp “Orca3D” 2.0.22.0
Windows 10.0.19044 SR0.0 or greater (Physical RAM: 64Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 2080 Ti (NVidia) Memory: 11GB, Driver date: 12-29-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 511.09
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 12-29-2021
Driver Version: 30.0.15.1109
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 11 GB
Hi David - yeah, I see this is messy, thanks. @davidcockey - so, there is a delay set there, where Rhino checks to see if the number is valid - (larger than the next setting down) which is way too short. You can change this however -
I doubled it here to 1.5 and this dialog seems much more tractable. But, the real question is, should this checking be there at all?.. we are reviewing…
RH-67859 PointDeviation: revise how numeric input is handled
Windows 10.0.19044 SR0.0 or greater (Physical RAM: 64Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 2080 Ti (NVidia) Memory: 11GB, Driver date: 12-29-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 511.09
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 12-29-2021
Driver Version: 30.0.15.1109
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 11 GB