I have an issue with planes which I can’t manage to reseolve. You will see it in the attached def. I need to orient all the planes and their normals in the same way. Proves impossible. I think it is some Rhino limitation, something of a sort of the right hand rule or something like that. Please suggest solutions.
No, almost, but if you see the image I have uploaded you will see what I mean. I think I have found a solution. testing it out right now with different geometries.
The problem is that if I rotate the geometry it stops working…
What I need it seems is that the X and Y axis to be always orientated towards the gobal X and Y axis and the only thing that needs to change is the normal vector.
I have a component in Pufferfish for flipping planes with an optional guide plane. So use the guide plane of XY(world) and set the y to be true in flipping.
Now all works flawlessly apart from the fact that after I mesh the result, some meshes are oriented the wrong way. Any idea how to flip them all in the same direction?
Recompute and unify the mesh normals. Check out Pufferfish’s rebuild mesh component. It has some routines to cleanup the mesh. Otherwise I think GH1 with R6 has a unify mesh component.