"perfect" grid with nice boundary

One advantage of using a triangular grid instead of quads is that you can turn corners with a smaller angle in the regular grid (multiples of 60 degrees instead of 90, or 30 instead of 45 if allowing half cells), so when relaxing these corners onto a smoothly curved boundary they cause less bunching and distortion.


dotdistribute_triangles.gh (36.0 KB)

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