PBR Decals

Decals with imperfections, stains, dust, etc. can push render to the next level. Currently those available in Rhino are very limited. Can we have decals with PBR material settings, please? Or simple opacity map to start with.

Also, a couple more options would be handy (toggle on/off, edit mapping type)

EDIT:

Of course, nice thing to have would be decals as separate objects which can cover multiple geometries at once.

2 Likes

@theoutside
I’m also looking for the more sophisticated decals.
Are there any advances in this topic?
Decals very rarely have the same material properties as the underlying surfaces. This is a big limitation right now.

I’m using an awful workaround right now - cutting surfaces and offseting them to apply separate material.

1 Like

Improvements are planned for future Rhino versions.

1 Like