I’m attempting to remove some old features from a model so i can build newer ones and i have the offending surfaces removed… I’m trying to patch the holes created…
There are more then 4 edge curves so that seems not to work so i tried patch… The thing is it produces a lump in the middle… I’ve fiddled with the settings but i honestly have little experience with the command
Any tips on better settings? or an alterate idea to rebuild the surface?
I always wondered why you can’t just use untrim with polysurface… It seems more efficient if untrim already does the extract surface as needed…
If the untrim breaks the joined edge, that seems like it should just do it and give a popup message
what happenned.
So i need to trim but keep just the piece where the hole is… there is a surface edge from another surface along the front of the hole… thoughts on how to split it off from the trim area?