Parrallel detail layout BUG since the last WIP with clipping plane and shadows.
View are not shaded anymore whatever lighning mode (occlusion scene etc…)
SHADING
Shadows seems to have dissapers with the last WIP in detail layout viewport when parallel projection are used, with occlusion or sun+sky light… is it linked?
I’m glad the workaround worked. There is still of course a bug here that we need to fix. When that is fixed I will see whether it also fixed the weird clipping plane issues.