Camera control points of parallel view wrong?

Looks like a bug or?

I’m not seeing that here in the WIP build of the day internally with the Perspective viewport set to parallel and the camera displayed and seen in the Top view. Are you doing something different?

I will send you an email with the scene. The bug seems to be there only.

Brian, did you ever create a YT issue for this?

Haven’t been able to reproduce the same thing shown. I’ve emailed back just now with a simplified version to see if the control points are collapsed still.

Brian, you got my answer email? Sorry, the bug is still alive here.

Yes, thank you. I just need a few more details and I will file it. So far I can’t reproduce the issue I think you’ve reported.