I wanted to try SubD and see what I could learn from it. Never touched Max nor done more than a Coke bottle in Maya. FWIW, I really rate Blender since the 2.8 update and this has made me want to learn some polymodelling, so I am still wondering if it’s the better to place to cut my teeth.
I thought doing the Panton Chair would be something that’s both doable, but also challenging enough. I learnt quite a bit from it, coming from someone who doesn’t really know what to look for. Process was mainly by guesswork, but:
- Made a Cylinder. Saw the pole. Realised it was going nowhere.
- Made a Cube, realised it was a better start.
- I then ended up with this topolgy by some accident, where the red ngon on the corner gave me kind of the right flow. I persevered with the green corner for the back radius for a while, although knew I was kidding myself.
- At that point, my idea was to basically kick out the topology in the bends and kind of join up straight, and to then sculpt by hand. But I thought I would see how QuadRemesh fared.
- QuadRemesh did basically all the hard work and thinking for me which was handy. No idea if the flow etc. is considered ‘good’ but I had the control I wanted.
- Removed superfluous edges, figured out how to rebuild a dodgy corner
- Noodled for a while (too long probably) based on images. I didn’t use any PictureFrames etc.
Most handy tools:
Auto reset Gumball option (didn’t realise it was an option)
SoftTransform - A bit weird since you dnon’t really see the influence area
SetPt worked nicely for straightening up
Gumball Align to View for tidying was essential
Slide for edges and vertices, and just with Gumball and near snap
3DFace for handbuilding one of the corners
If anybody wants my musings / wishes from doing it, I can list them too
Model here for anyone who wants to see:
Panton Chair _ JH.3dm (501.8 KB)