Hi, I’ve made these meshes by panelizing a simple surface (Patterns.gh), but my end goal would be to create the same “textures” on a polysurface such as the one shown on the far left.
What would be the best way to do it? I thought I could turn the polysurface into a mesh an use its faces as a base for the transformations, but how do I get a mesh with such a regular topology?