Panelization of Polysurfaces

Hi, I’ve made these meshes by panelizing a simple surface (, but my end goal would be to create the same “textures” on a polysurface such as the one shown on the far left.

What would be the best way to do it? I thought I could turn the polysurface into a mesh an use its faces as a base for the transformations, but how do I get a mesh with such a regular topology?

You can use the QuadRemesh component for this (42.3 KB)


Here is a workflow using PanelingTools (16.2 KB)