Being a Rhino only reseller, it is interesting to hear every now and then about other CAD tools and where they stand in relation to Rhino.
Therefore I am happy that I saw this video from a Sketchup User: https://youtu.be/rb385302GzA?si=tujrVPsm9sztuuj1
When it comes to other CAD software:
What interesting developments are there at the moment in your industry?
Which software connects well to Rhino and adds functionality that Rhino doesn’t offer?
It’s sharp of you to notice the V7 version. And yes, I also was thinking of the PushPull fuctionality that adds solid modeling functionality to Rhino. So when the YouTuber already makes his statement with V7,the gap between SketchUp and Rhino is even more obvious with V8.
Not sure of other countries but in India almost the entire Architecture Industry works on Sketchup for 3D models and renders. And for strictly orthogonal buildings, you can make use of Sketchup as CAD. I worked in a structural engineering firm where we used to model steel structures on Sketchup and take CAD exports atleast for initial stages. Worked okay enough I’d say.
Almost the entire climbing wall industry uses sketchup because everyone can drag around a couple of points of a triangulated mesh. This often leads to mediocre designs with too many triangles and crease angles so small that two adjacent planes should have been merged / planarized. I’m sick of it.
I mean in the same way you could use Illustrator for CAD, the same way I work with folks in Korea who until I went there and begged them to stop used Excel for “desktop publishing” purposes.
Yes, my brother is an architect in the Netherlands and many other architects over here use SketchUp for sketch design and then render it with other software.
OOTB, modeling in rhino is much better than sketchup. there are some modeling features in sketchup which are nice for us architects like the auto-merge coincident faces. but keeping a working model workable in rhino is way easier than in sketchup.
sketchup looks and renders better OOTB than rhino. texture maps, for simple materials like brick or wood planks, are easier to apply in sketchup than in rhino - it’s like sketchup knows how to orient and scale the textures in 3D space. in rhino, i can find myself spending far too long matching mappings of different objects that appear the same with the same orientation to the world-XY plane, but for some reason have different mappings .
example in R7 is a box defined by three points: if the third point (controls Z) is above the plane, than the elevations of the box will have a different UV than a box where the third point is below the plane. why not just make them both the same box? super annoying when you’re trying to render something with a tiled texture (eg: literally anything bigger than a couch, heck even wood tables rhino are a pain where sometimes the UV mappings change after saving or the material itself changes. this points to another issue: the material library in rhino is not stable - sometimes you save and open the file only to have 40-50 “custom” materials, all of the same color added for no reason. sometimes this compounds so then the next time you save/open the file, you have 100 or 200 “custom” materials, why?)
I saw this video also and one of the positive points I took away was the good job McNeel and the Rhino community are doing in training architecture students. Are there things we as a community can do to continue and encourage this good work?
I find such comparisons meaningless, without knowing the prerequisites and demarcations. Only regarding the field of industrial design, around the world, there are many different industries, with many different requirements, and many different needs. This is why there are many different 3D CAD programs : )
You are right that my question is very limited. However, for me it is meaningful when I have some input from users and resellers about recent developments in other CAD software that is important to know about.
A fundamental difference between Rhino and SketchUp is not mentioned in the video.
Rhino is based on NURBS, with SubD also available. SubD results can be transformed to NURBS surfaces if and when needed. NURBS and SubD are excellent for modeling arbitrary shapes such as vehicles, boat hulls and cabins, jewlery and some architecture which are more complex than a collection of planes and simple geometric shapes.
My understanding is SketchUp is polygon/mesh based. That makes it great for much of architecture which essentially is a collection of planar surfaces, possibly with non-planar details. I am not aware of any serious use of SketchUP for modeling vehicles or boat hulls and cabins.