Organic wavy wall

Dear community,

I am a complete beginner in grasshopper and can produce very basic algorithms, which has led me to see the great potential it offers. I am currently working on a project where I need to produce organic, wavy walls, and hand drawing them is too time consuming. I also need to be ale to modify, withoyut adjusting many curves and regenerating solids. Hence the necessity for a parametric solution.

I’m not sure where to start really, and if there is any kind and merciful soul who would be willing to part with their precious time to point me in the right direction, I would be forever grateful. I am keen on learning how to build algorithms, so any advice, no matter how small would certainly be much appreciated.

Thanks!

organic wavy wall.3dm (4.6 MB)

This is the definition i’ve started. I need to add some randomness to the profile which is arrayed onto the rail. I was thinking perhaps with attractors somehow, but my brain is not giving me much help.