Another video showing OpenXR support in Blender 3.0 -VR in Blender 3.0 - YouTube
It would save so much time in my workflow if Rhino supported VR directly. Now I have to build out a scene in Unity/Unreal every time I want to preview something I’m working on on my Oculus Quest 2.
I wish McNeel would commit to supporting what I see as a widespread tool in industrial design/arch previz/digital prototyping work…