It definitely would be nice start to have core Rhino to offer VR simple viewport streamed to VR, with “look around” rotations with head turns ability… It already would be great to have and play with, and develop further wishes!
Sample of one small team here, we are using VR for virtual prototyping and design reviews, saving them 10s of thousands of dollars. And adding 2 more clients for similar efforts in 2019. So this isn’t a fad.
It’s true that maybe it’s fizzing out just as 3D printing did: Content creation tools are absolutely useless for people that don’t know how to make stuff; but game-changing for those who do. The market size is never even close to what the evangelists and speculators hope, but I think it’s here to stay.
A warning before you go get it: this is only a sample for 3rd party devs to see how to hook into a special viewport able to render at 90 fps, how to target HMDs (Rift and Vive atm), and link the controllers.
That being said, I’m a big fan. Arctic, Rendered, and other modes look great. YMMV based on the size (number of objects) of your model.
There are also many other solutions that work with Rhino. I’ve heard Enscape is great. I’ve also tried Minddesk and Fologram (AR), which have some interesting GH functionality. Many teams with existing solutions are looking to hook into the RhinoVR code. Finally, of what I’ve tried, IrisVR has a lot of impressive functionality, and works on multiple platforms. Each solution has something they are focusing on. RhinoVR is just a simple, but functioning sample.
I’m curios why you don’t include this functionality in Rhino WIP, without having to install anything?
The Rhino WIP is already a terrible representative group of users of the real world user base of Rhino. Making functionality like this part of the GitHub underground seems like just more nerd echo-chambering. I don’t get it.
I get why this makes sense for developers, but I’d argue that an expensive plugin to just make a viewport VR-ready is absolutely irrelevant. We have zero interest on more plugins, more licenses, more exporting and obsoleting files, more disjointed experiences, more little companies with no business model, more troubles. Especially when companies like Enscape, Mindesk, etc most likely end up selling to Autodesk or Dassault or some other VR VCs/Private Equity (if they are not already hostages of VCs). I won’t spend a penny or a second on a 3rd party product for this basic functionality.
If McNeel’s argument is that this is not basic functionality, then fine, change me $300-500 extra for a McNeel developed, supported, and Rhino-Teams-licensed plugin. I trust that, and happy to invest money and time on something that has long term viability.
We need two things:
Working more in VR in Rhino (and Grasshopper). With one-click.
Export to Unreal. (a bridge from Grasshopper to Unreal is something we would pay for, for sure)