Is something wrong with shadows? I have a larger scene where the shadows are alle blurred out even at 178 MB. And if I hide everything but a tree and a plane it still looks quite soft. (Like 256kb shadow maps used to look in 3Ds max back in the days) The tree is a block.
@stevebaer can you shead some light on this topic?
I feel that the OpenGL shadows are way to low res. When I used to render in 3DS max back in the days and used shadow maps (not raytraced) I rarely went above 1024x1024 resolution for the shadow maps and that gave crisp shadows. But In Rhino I feel I have to jump up to 200MB in memory use.
Here is a simple ark model with nothing placed far from the building and this is the default result: