Hi @jeff
I am having issues with OpenGL and noise bumps when using environments, they have a different size and handles the light + the mesh very differently.
I’ll send you a dummy file if you need an example. (I’ll have to make a dummy since I can’t send the original, so I’ll only spend the time making one if you need it.)
It was discovered almost at the beginning of V6 development that bump mapping was just plain wrong. I won’t go into the details, just know that I was being really stupid on the matter
That being said, bump mapping as well as reflections with bump mapping is now almost perfect in V6’s display…unfortunately, it required a pretty major change to the shaders and cannot be done in a V5 SR.
So please send me your example and I’ll post the results from V6 to see if the issues still exist.