I am having issues with OpenGL and noise bumps when using environments, they have a different size and handles the light + the mesh very differently.
I’ll send you a dummy file if you need an example. (I’ll have to make a dummy since I can’t send the original, so I’ll only spend the time making one if you need it.)
And here is the same file with bump turned off:
Also as you can see the edge softening is showing “on top” of the overlapping shapes in OpenGL.