Hi @jeff, is there anything you can do to make glass and the gems stand more out in OpenGL?
As you can see it is almost invisible now:
And if you compare it to raytraced then you see how well OpenGL handles shiny objects and shadows so it would be great to get at least some more reflections.
Is it possible to implement some environment map refraction like they show here:
Or could you refract the entire scene in an efficient way?