Grasshopper is an amazing algorithmic tool to mimic the architecture of natural (trabecular) bone. Unfortunately, the structure I created using Voronoi tessellation is not a solid, see the image below.
The goal is to close these gaps by joining the surfaces together (with no naked unjoined edges). I tried the Close Mesh (ClsMsh) component of the Pufferfish plug-in but this only works for certain scenarios. Another approach I had in mind was experimenting with the Mesh+ plugin but I had no luck with this either.
Can you help me find an alternative methods to close the mesh? It is of importance that the components of creating the trabecular structure stays the same.
Best and stay safe,