Offset WCS Material by individual object Texture Map

I generally prefer using WCS mapping for my materials to maintain consistent real world scaling across multiple objects. However, is it possible to offset or rotate the WCS material using the object Texture Mapping?
Say for instance there is 24"x48" flooring tile, though the size is consistent throughout and is tied to the manufactured product, the exact grout joint locations may be different per space (per object) and is related to the installation of the product. I would like to be able to use one material at its realistic scale and then position it after the fact per object.

In Rhino WIP you have the OCS option for that, where you get to tweak your WCS with an extra frame on the object.

Here two cubes with the one and same material. Texture on the material has been set to WCS/OCS box style. The cube on the right has been given an OCS frame (accessed through object properties > texture mapping panel)

wcs_ocs_example.3dm (3.6 MB)

To reiterate: this is a Rhino WIP (Rhino 7) feature.

That’s great, that is exactly what I am after. Thanks!