I have a .jpeg image that I want to render as a screen background. However, my objects turn “transparent” when mapping as screen. When I turn to spherical mapping objects are fine but not the background.
Any ideas?
I have a .jpeg image that I want to render as a screen background. However, my objects turn “transparent” when mapping as screen. When I turn to spherical mapping objects are fine but not the background.
Any ideas?
Hi Andres, this gave me hard time too. The solution is super-simple.
What you see is not transparency but super-primitive (screen) reflections. To change reflections from screen mode (which sucks), you have to override reflection (or refraction for transparent materials, not your case). Simply copy-paste the map from Background to Override - Reflection and change the mode to spherical for reflections only.
Does it work?
What you explained doesn’t work for Reflection override but GI override instead. However, when I turn on V-ray infinite plane (planes’ diffuse layer is mapped with same image as background) problem reappears.
You can see on my image that I have horizon slightly offset where color is more intense. I’m using an infinite plane to catch the shadow of an object.
I use sRGB for jpg backgrounds too.