I would like to know, what causes this problem and how to solve it or if it is any bug on your side.
After few last Rhino SR updates some of our files contains objects, which are not correctly displayed in viewport.
If you choose shaded, rendered or ghosted display mode, you see some artefacts in specific camera angles like some orphan planes are moved from the original objects. If you choose wireframe display mode, no artefacts are located in place where are visible using another display modes. But when you render it it will render this artefacts too.
I have rhino file to share with this problematic objects.
Also i uploaded images to demonstrate what i am talking about.
I found that if i explode this wrong objects and join them back, the artefacts disappear. But I can’t do it for all objects in large complex scene,
Do you have any easier solution to fix that all?
See the images:
here artefacts on the right side
Here another example in larger scene. See the artefacts on the right middle of the picture - black wall with orphan fixtures around …