Now that grasshopper ships with v6 now is the time to introduce a Physics engine using Daniel Piker’s Kangaroo.
Kangaroo physics toolbar within rhino should offer these basics
Although I’ve long thought that Rhino should have a time line like bongo if not, it would be good ui to have a slider controlling the frames to view the simulation and have an option that enables the current animation feature to record the frames and spit them out to an html folder the way the path animation works.
I don’t see why Mcneel doesn’t see these strengths in their program and give regular users and us seasoned users alike easier ways to use Kangaroo.
I really think it’s time to do this because why let this opportunity mold? I think it’s a piece of cake for Daniel Piker to do this considering his skill level.
How hard is it for Daniel to make a cloth plugin that the user clicks the icon chooses the cloth object/s sets the type of cloth then chooses the collision objects and then click simulate, no messy nerdy gh needed. Even 3dcoat has this type of cloth why can’t McNeel do this? This is a modeling tool so this is needed why are you guys not adding this?
Same with the rest of the above features surely these can’t be that hard to turn into working Rhino. And they don’t have to be as extensive as the Kangaroo toolbox they can be simplified with fewer options but should be robust and working. And for those that need more options and power they can go to Kangaroo proper.
I think this would add to the crown of Rhino and by v7 this toolbar could be something to advertise but ship it to us now as a plugin for us to bang on and make great for v7.