Hello- run Align in the Front view and set the command line to align ‘HorizontalCenter’ (= along Y in that view).
Or
Run SetPt, set for World Z only - then it does not matter what view you are working in. Because the objects are planar in WorldXY saetting the Z will not deform them - with non planar objects this would not work.
Hi,
With “Align”, no command line worked but I noticed fortuitously by changing “World” by “CPlanes” in “AlignTo” that it worked, and with both command line “HorizontalCenter” and “Top”
Conversely, if I used “SetPt”, it only worked with “World”.
Can you please explain to me what is going on ?
I searched for tutorials on CPlanes but none of the one I found were very clear or suitable for beginners. ps : “CPlanes” is written at the bottom left on the window I use for this object, and seems automatically set in each new file
Please see the Level 1 training. What it sounds like might be going on is that you’re not aware of what CPlane is actually active when you run your align command so it’s not doing what you expect.
Hi @JimCarruthers@pascal
I didn’t find the tutorial on CPlanes on the above link but I found others. Rhight now I only understood that CPlanes allow to set/change the origin and orientation in a viewport, and may be different from the world. I saw some examples in the tutorials (rotation, orientation of a CPlane based on the faces of an object , save CPlanes …) , but I need more practice to do more with this. I also didn’t find information on this option
I also watched other tutorials with “Align”. This option seems not difficut to use, and it is, but for beginners, no information is avaiblable on the link between plane setting and Align command.
@JimCarruthers Not easy but I found it , the example of the chair is very clear.
It is written that (default configuration) :
the x- and y-axes of the Top CPlane are the same as the x- and y-axes of the world.
the x- and y-axes of the Right CPlane are the same as the y- and z-axes of the world.
the x- and y-axes of the Face CPlan are the same as the x- and z-axes of the world.
and to align the outline (object) and the text (object) along Z axis, I needed to select the Right view or the Face view, and to select “AlignTo:CPlane” with “HorizontalCenter” or “Top” (both worked) in the command line.
Thus,
I understand that selection of “CPlane” in that case means to use the Right view or the Face view as a default CPlane orthogonal to world (x,y). Is that correct ?
I don’t understand why Z axis in the Perspective view can’t be used to do this, this seems not very intuitive.
ps : another way to do this, it seems that moving the outline (object) along Z axis and chose “End” in “objects snap” worked to align the objects