never heared about enscape before last week. i take a look at their website and so i tried the plugin.
quality is impressive and very very fast. in five minutes you take a render acceptable. never seen nothing similar before seems to be a really definitive solution for architects but i think is unusable for some reasons
impossible to create a lot of material with rhino default mat. editor, for example i tried several time to creare a simple metal without success…what i achieve is a simple material in which i can change the diffuse color, i’m not sure but in “sketchup” they created an own material editor and works fine.
is not enougth integrated in rhino, no viewport rendering,you must manage your settings in a extra windows with a loss of time so unerstand what works and what doesn’t
what i liked:
few really important options available and you will understand what you must change in very low time, so good learning curvature, the quality rendering is really good, availlable as plugin for rhino,sketchup and revit
Right, some material effects are impossible like milk glass or metallic car paint with clear finish. But a simple metal you get if you write “metal” in the name of the material.
Since you get a RT feedback at your output window it shouldn’t be such a big problem that there is now material preview or? I would like to get the output within a viewport too, since I’m fighting with the floating output window often.
i tried several times to write metal but unsucessful , i guess due the italian localization of rhino(works only fot water and grass)
the infinite plane in rhino doen’t work at all, inside enscape, so it’s really impossible at moment use it also as rendering engine for studio rendering for example, due the loss of catch shadows on a support-plane.
Thank you for your message, it is this kind of valuable feedback that helps us improving Enscape.
Below the answers to your questions:
When can be seen the new Enscape material editor at Rhino?
We are forecasting to integrate the Enscape material editor into Rhino along with V 2.4 which is planned in about 3 to 5 months. But we are still at the very beginning of the preparation phase which makes it difficult to confirm at this stage.
The camera link is standard at any render package for Rhino. I’m sure no user would like to manual set the focus, if it could be easy done by the saved view. During a project I rendered dozen of views and for each I need to adjust the lens length. This was a lot of extra work.
Often I need to render interior views - different lens length are need for different sized rooms and lens effects. It’s a pity that all views needs to be manual rendered and the batch render doesn’t work. And if I send standalones to my client, than it’s a pity that only one lens length can be used for the PC screen VR presentation.
Still hoping to see this features in not so long time.
My impression is the simple answer is - the team hasn’t enough resources. I had dozen of ideas for needed features (and bug fixes) based on more than 10 years pro rendering per Rhino, but … I try to be patient.
I’m not sure why you’re replying to a 4-year-old thread, but I wouldn’t really hold my breath, they’re kind of an obsolete and/or extremely niche thing. IES files are nothing special, they’re just a spherical map of light distribution that’s supposed to match some actual light fixture when used with primitive 20-century-rendering-tech light sources. Whoopee? Modern path tracers let you put actual 3D light sources in actual 3D fixtures and get a much more realistic result.