I was trying to use the “Deconstruct Bitmap Asset” to node to get the texture path and I noticed that it doesn’t work with the bump map output from the “Analyze Appearance Asset” node. It seems that diffuse and bump map output are different data types.
I managed to extract the texture path with Python and it seemed that the type for bump map and diffuse map are the same here, so I was wondering if this might be a bug.