We released a new build today that highlights new Revit Material components.
With these components:
- Create and Manipulate Material properties
- Create and analyse Graphic properties of a material.
- Create and analyze Render (appearance) assets
A new Materials Guide can help understand what is possible.
Also introduced a Wall by Profile component.
We also worked to improve stability of Rhino.Inside.Revit.
thanks a lot for these very helpful components.
I was trying to use the “Deconstruct Bitmap Asset” to node to get the texture path and I noticed that it doesn’t work with the bump map output from the “Analyze Appearance Asset” node. It seems that diffuse and bump map output are different data types.
I managed to extract the texture path with Python and it seemed that the type for bump map and diffuse map are the same here, so I was wondering if this might be a bug.
I’m using my python scripts for now, but I’d prefer to use your grasshopper nodes, they are so much more convenient to use.
Yes, I think see the problem here:
We can report it to the Github Repo Issues list.