Hi @Cameron_Cooper
Please post a file - it makes helping so much easier. If I understand your question correctly, what you are seeing is the triangulation of the surfaces (aka the render mesh), which is what the UV editor uses. It shouldn’t have any impact on what your surfaces look like when textured - unless of course there’s something wrong with the render mesh, but that’s impossible to tell from a screen grab. But what is it that looks distorted? Looking at the screen grab, the mapping looks clean/correct.
HTH, Jakob
