Nautilus Reaction Diffusion engraving fade

Hi there! I’ve been trying to get the reaction diffusion effect to fade as it goes higher on the mesh. So I tried deconstructing the vertex points and recreated the Z domain so that it affects 70% percent of the height, but the result is wrong. Anybody knows how to solve this problem?
REACTION_DIFFUSION.gh (41.8 KB)

Remap is not doing what you thought, it is a linear interpolation.


You can do that to clamp data (or use expression but less effective) and use mesh bump


REACTION_DIFFUSION LD.gh (22.7 KB)

It could be useful also to use rich GraphMapper with something like that

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Thank you so much for the fast and detailed reply! I managed to get good results, using graph mapper was a life saver. I am not sure I fully understand how the mesh bump works. I wanted to play with the bump, so that the gradient/fading effect doesn’t reach 0, and I managed to do that by remapping the numbers i got from the graph. I thought that changing the min bump parameter on mesh bump component would achieve the same effect. Check out the comparison: left is mesh bump and right is construct mesh with remapping twice.

Mesh bump is remapping the list of weights for each vertex to [min max] then move vertex along normal.