Nautilus Plugin

2.0.0.7
Scalar Field tools are in a dedicated Tab and as there is no support from Rhinocommon I output Scalar Field as Func<Point3d,double>

So using the tools provided by Daniel (not yet in Isopod) you can have this

Vector Fields tools are in a dedicated Tab, outputs have Grasshopper 1 Type (GH_Field) and one has also Func<Point3d,Vector3d>

Color to Band image tools used to make Gradient as texture (could be nx1 pixels, 1xn pixels)
image

Subdivide Mesh using Loop (still WIP)

Correction of Catmull&Clark Subdivide

Lake component than could find lake in 2.5D/3D mesh or 3D mesh with weights




lake.gh (90.2 KB)

Egg5 Trimmed corrected

And Workshop with How To Rhino the 18 and 19th of April

2.0.0.9 news
Pixelated Curve 2, this version works better that the old one, it could pixelate open and closed curves. It accept a plane so pixels can be aligned


A little component that outputs the components name/plugin/tab … from a file path

A bit more complete Topology Mesh

Finger Joint component can orient curves, corner could be added (but still buggy)

Egg5 still corrected, there was an inconsistency when size was changed.

@laurent_delrieu Can the finger joint component work with curved surfaces, such as cylinder walls and caps? Do you know any solutions for this?

No it can’t, it just accept planar curve.

I just did it in order to have a simple solution for my laser cutter.

You could look at ngon compas wood it is a better tool for fingers.

Hi @laurent_delrieu,

I’m working on a project where I need to 3D print TPU without using a slicer, managing the print path directly in Grasshopper. This requires a truly continuous single-line path — no travel moves, no retraction.

My input is a complex ornamental vector profile with holes and irregular topology (bifurcations, narrow corridors of varying width).

I’ve tried two approaches, both attached in the GH file:

  1. Single Line Fill with Offsets (Nautilus) — the component covers most of the geometry but always leaves some areas unreached. Adjusting Relative Search Distance shifts the problem rather than solving it: what gets covered changes, but there is always something left out.

  2. Clipper and Clipper2 to generate sets of parallel offset curves, with the intention of connecting them afterwards using Bridge Curves (Nautilus) — but the resulting curves remain separate and I haven’t found a reliable way to join them into a single continuous path.

The core issue seems to be topological: the profile has a maze-like structure where corridor widths vary significantly, and I cannot find a consistent solution with either approach.

Is there a recommended workflow for this kind of geometry? Or a Nautilus component I might be missing?

Thank you for the incredible work on Nautilus.

Test.gh (58.4 KB)

Hello
when component have a little yellow square they need a license to fully work.


You must see a red component when using this one without license and a balloon

For this kind of geometry Single Line Fill is better than bridge,

Send me an email at nautilusplugin at gmail I’ll send you an evaluation licence

This one works there