2.0.0.9 news
Pixelated Curve 2, this version works better that the old one, it could pixelate open and closed curves. It accept a plane so pixels can be aligned
I’m working on a project where I need to 3D print TPU without using a slicer, managing the print path directly in Grasshopper. This requires a truly continuous single-line path — no travel moves, no retraction.
My input is a complex ornamental vector profile with holes and irregular topology (bifurcations, narrow corridors of varying width).
I’ve tried two approaches, both attached in the GH file:
Single Line Fill with Offsets (Nautilus) — the component covers most of the geometry but always leaves some areas unreached. Adjusting Relative Search Distance shifts the problem rather than solving it: what gets covered changes, but there is always something left out.
Clipper and Clipper2 to generate sets of parallel offset curves, with the intention of connecting them afterwards using Bridge Curves (Nautilus) — but the resulting curves remain separate and I haven’t found a reliable way to join them into a single continuous path.
The core issue seems to be topological: the profile has a maze-like structure where corridor widths vary significantly, and I cannot find a consistent solution with either approach.
Is there a recommended workflow for this kind of geometry? Or a Nautilus component I might be missing?