My first model I’m proud of

Been teaching myself Rhino using tutorials and such for the past year. I think this is 90% done but wanted to show it off!

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Thats a nice model keep it up!

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Looks fabulous. Great work. Nothing beats a B-Wing

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And you should be! That is very cool- Keep going, can’t wait to see the renders and the prints!

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Hello Lee Wilson,

Quite Nice.

A tip [ just in case this matters and unknown to you] I learned for centering the rotation axis for a turntable render is to in the active viewport run _Extents [Zoom Extents]. Assuming a case that is what you are after i.e. there are cases where I want to focus on an area of the model so a render as you have now is better. The fact that a part of the model gets cut out does not matter because what does matter is that the visualization “focuses an area of interest” whereby this area is seen at a number of zoom amounts.

Thank you,

Andy

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wow, awesome project!

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pushpull in v8 is a god send for this type of hard surface modeling.. project all your details onto the surface with curves and push pull your way to detail heaven.

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Here’s my first pass at rendering, need to watch more of Kyle’s videos!

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awesome… keep going!

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Hi @Lee_Wilson-Silas

Really nice work thanks for sharing.

I wanted to share a few tips for getting more proficient at rendering.

You might investigate learning to export the rhino model to either blender or unreal.
Why because they have real cameras settings you can learn and use, Rhino doesn’t, thus making really becoming good harder. Also don’t you want to animate this beast, that’s not going to happen in rhino.

Look at the rhino gallery and look at the best renderings, notice they are almost all by people who really understand photography and lens settings. If you’re not proficient at that go to Youtube and watch videos on what makes good cinematography and which lens and camera settings are used.

Investigate how to use lighting and hdr maps to light your models. You can also find great tutorials on Youtube for this subject.

Investigate how to texture map and unwrap your textures as well as how to paint pbr materials. You might give substance painter a trial just to get a taste. And use blender too since it has awesome free tools for uvw mapping and texturing.

Watch the Rhino, blender and unreal tutorials on how to make cinematic and better renderings including camera settings and lens types.

Definitely watch any rhino/cycles videos and see how far you can push things. The reason I advocate outside rendering is Rhino/cycles is slow and doesn’t have real world camera settings outside of primitive settings but you can achieve great results with more knowledge.

Also Vray for rhino or bella would really get you better renderings if you want to stay in rhino but come with a cost.

RM

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Nicely done Lee! Next stop, full scale build . :wink:

Well, starting at 1/72!


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The model looks great!

Since long, thin cylinders, like antennas, weapon system muzzles, etc. don’t print very well in FDM, I usually like to make those from plastic trash, small sections of straight filament from the spool, or custom polystyrene profiles.

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Well one needs a scale mock-up to start. :wink:

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Brass tubing from K&S brass works the best. Most local hobby shops carry it. That is of course if you can find a local hobby shop.

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That’s also a great idea. Most hardware stores also carry aluminium tubing down to maybe ø 3mm.
In Europe, a superb online retailer for all things model making is modulor in Germany.

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You can also order direct from K&S

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Burbank Hobby has my business! Use them for whatever I need in brass stock, but so far this is working in FDM. I plan to scale/caricature it smaller, and stock tube will be needed for that

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Excellent model! Do you have a youtube channel? If so, I’ll follow you.

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I love Burbank house of hobbies!! Dont get there as often as Id like. Back in the miniature effects days that was one of my go to shops along with Kit Kraft ( RIP)

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