My company has just changed over from Sketchup to Rhino, We have about 20 to thirty SketchUp models done of various situations within our trade that we send out with our AutoCAD Lt drawing packs to help the builder/DIY er complete their project.
I have taught myself how to do things “probably not the most efficient way” of modelling up and looking forward to doing a basic course at sometime in the near future which should alleviate that. Anyone knows of a decent training company in the southwest of England will be gladly received.
But in the interim can anyone help with my rendering settings?
So I have a few questions:
1: Is there a better way of applying materials so they don’t all look the same?
2: As most of my models will be of roof structures, is there a good way of setting Environment’s, lights and shadows?
3: Is there a way of putting lines on the model or a Patten like you can do in SketchUp?
4: Probably the easiest one to answer what is the best way to put holes in solids?
I know these are quite a long list and there are probably many ways and answers but any help will be greatly welcomed.
Hi Sweeney, by looking at the two pictures, is the bottom one the type you are after and the top one is what you are getting now? There is sub-object selection in Rhino. That means you can apply materials to parts of a model. That may help for some things. In the environment libraries you can try different environments. In the Display panel you can turn on curves. They should be displayed and on with a render if not mistaken( although you will have to draw any lines you want to see). In Rhino you should have a closed object and a cutter to boolean out a hole . Or you can use an extrusion as a cutter through a surface if not a solid. —Mark
My company has just changed over from Sketchup to Rhino, We have about 20 to thirty SketchUp models done of various situations within our trade that we send out with our AutoCAD Lt drawing packs to help the builder/DIY er complete their project.
I have taught myself how to do things “probably not the most efficient way” of modelling up and looking forward to doing a basic course at sometime in the near future which should alleviate that. Anyone knows of a decent training company in the southwest of England will be gladly received.
But in the interim can anyone help with my rendering settings?
So I have a few questions:
1: Is there a better way of applying materials so they don’t all look the same?
2: As most of my models will be of roof structures, is there a good way of setting Environment’s, lights and shadows?
3: Is there a way of putting lines on the model or a Patten like you can do in SketchUp?
4: Probably the easiest one to answer what is the best way to put holes in solids?
I know these are quite a long list and there are probably many ways and answers but any help will be greatly welcomed.
I am on holiday for a week, any help on any the points will be appreciated
Thanks Mark I’m on leave now but will look at those things when i get back, but loving the program even if sometimes i get a bit frustrated because I’ve done something wrong or the wrong way around.
but I am teaching myself with videos etc and once I find a good basic course it will get easier.
Thanks for reaching out and taking time to explain
Anyway, I am a little unsure what you mean by “realistic”. By some other applications of materials from AmbientCG and some changes (simple scaling and rotations in UV Maps), you can get this in “Rendered” mode:
Thank you for your time and input it is really appreciated.
I suppose I’m not going to get anything better unless I take it into something like 3DMax, Raytrace etc?
I was just looking at a way to improve the image to update our 3D Details we send out with our product. Sketchup was ok as a basic look but thought Rhino would be a bit more realistic without the need to take it into another rendering software. We are only a small family business so extra rendering software is not an option.
Still getting my head around using the program and ways to do things slowly but getting there, every day is a learning day.
Do like what you did with the model, did you put any lights in or did you just render it with a better rendering engine?
Can you suggest any decent Rhino 3D course providers in the Southwest?
Do like what you did with the model, did you put any lights in or did you just render it with a better rendering engine?
Can you suggest any decent Rhino 3D course providers in the Southwest?
I changed the lighting setup some. The file is larger, but you can of course have it back; see you PM shortly.
The only engine I am using is the Rhino Cycles engine. For your specific application, I am not sure there is anything productive as I see it that can come out of using purchased software. You are trying to induce realism into an image that clearly isn’t physical (no floor, no real envrionment, and the house is just a section). There is a point of diminishing returns in this setup.
Do you have an example of what you want to see? Like, other images you see online?
I cannot suggest any courses, as I am entirely a self-taught hobbyist.
There are free options like Twinmotion but you pay with your time… sort of… I liked Enscape a lot but you basically have to pay upfront for the year (price doubles if monthly). It’s not too bad but not free. I’ve used D5 Render quite a bit too and it had its strengths and is somewhat useable in its free version. I deleted it because it was running in the background when I hadn’t touched it for ages. If you’re talking about 3DS Max that is mega expensive and you might get away with using something else.
Rendering inside Rhino works pretty okay with product design. Getting realistic renders however: Only the top 5 percent are able to get that hyper-realistic look (I’m talking architecture not product design and single objects).
I’d always imagine it is worth exploring Rhino Cycles in this case before anything else. But unless we know a little more about what is the aim in terms of quality and such, I find it hard to recommend anything.
I find a “hyper-realistic” image a little contradictory in this case purely on a section of a property, as all the other elements add the sense of immersion.
I think basically just looking for something less cartoony/graphic drawing look, but I take on your valid point about it being a Juxtaposition I hadn’t really thought about it in that context so will not be so critical of the images etc.
I will look more into applying good images with bump maps etc as this is obviously the way forward.
Thank you for your time and patience with this matter, you have definitely given me some food for thought
No problem at all. You just need to decide on what you want to aim for.
With a bit more time, and throwing a load of free/open-source items into the mix, you can get much better effects. This for example, uses a different render engine. But of course, you lose your hatches and such, in exchange for more realism. I have attempted to give the section a context, which hopefully makes the image more beleivable:
Just a short one, I am trying to add Scots pine material to a timber truss and the example I gave last time after tearing what’s left of my ageing hair I basically exploded the solid and then added the material afterwards which was laborious and I ended up with lots of different Scots pine in the model.
I have tried using all the different settings Box, Cylinder etc to see if it would give me any other options
What has maybe happened is that the object is not following the applied transforms, check for this warning box:
But regardless, your general solution will always be box plus the rotation of whatever angle the beam is placed at. I think I set it by eye roughly at 55 degrees.
But additionally is to make sure your solids are all closed polysurfaces. I did see that some of them were clearly open ended solids, or individual panels.
Spent yesterday looking at videos and experimenting with different methods, point taken with the closed solids and uncapped ends . I’m still finding my way around the program