I will be deeply grateful of any piece of advice/guidance on moving/aligning all objects (see attache file) on the came bottom level.
I am beginner and it seems that it not as evident as it should be.
I have tried align-bottom command in vain.
Certainly there is something wrong between the chair and the screen.
Thank you in advance for if possible any prompt help.
Many than ks in advance.
Hello - you need to tell it what the alignment point is - you can click anyplace or type in a point coordinates. Typing in 0 and Enter will align the origin.
yeah… it worked the first time on all but on reopening the file, does exactly what you describe - it does work in sections. I’llsee if I can figure out what is going on. Can you make say 1/3 of the objects at a time behave?
It seems the problem is in the cursor location - if the cursor is off to one side when you run the command it works (here) but if the cursor is over the objects it fails. And sometimes not… I cannot tell, my guess is it is the sheer number of objects that is making this problematic. RH-66127 Align quits with a lot of objects
Align
Select objects (1/4 selected in a front view)
Enter
B
0 (for Z)
Selected object are aligned horizontally.
There is sth strange with axes. See attached pictures, please.
Depending on the selection in a view Z axe changes its orientation (vertical/horizontal).
There is no option - CPlane.
ToPlane asks for 3 points…
Would it be easier to record the way you achieve the bottom alignment of all the objects, please?
It could serve to other newbes and save your precious time.
Aligns a set of objects lowest points to World 0.
Indivudually(default) - each object is aligned to 0 individually
(group relationship is not preserved, objects move separately)
AsGroup - lowest point of the group is found, that point is aligned to 0
(group relationship is preserved, objects move together)
If objects preselected, previous or default setting is used.
Aligns a collection of objects’ bounding box bottom to a point in world Z
Point can be a picked point or a keyed in World Z value.
Option to transform objects either individually or as a group together.