A colleague of mine did a bold claim the other day. He claimed this is something you can do in Catia but not in Grasshopper.
He morphed Geometry onto a double curved surface with a given vector, without any side distortion or deformation occurring except in the given vector. So, for example if you were to morph something in the up vector (z), the original and the morphed geometry would look the same in top view.
Any ideas anyone?
I have tried 2 different approaches so far. One with the special-deform-component and one using Panelling Tools. Both things didn’t fully work. Spacial-deform gets me weird punctual distortions I can’t control and with panelling tools there is still side distortions occurring. Not very great
geo vector morphing_02.gh (75.2 KB)