Morph issue


It would be really nice if someone could give me advice to my question.
I wanted to make divided surface with source geometry by using morph.
However the result become weird.
Morph issue.pdf (441.5 KB)

It would be very good for me to know why the result become strange and solution as well.
Also is there another way to apply the source geometry to the divided surface?

Here is Gh:
morph (53.9 KB)

Thanks for your help in advance.

You’d make the reference bounding box a “union box” and then graft that geometry input on the morph so both of your shapes are morphed. Or you could boolean union the two Breps into one; saves you the trouble of matching data trees.
Also you need to make sure the base plane of the bounding box is somewhat lined up with the surface UVW so the orientation is correct.