Now I’m wondering if there is a more elegant solution to create the model, with fewer operations/components.
I’m a complete beginner, so I’m sincerely happy for any ideas or inputs!
A quick summary of the steps I took to create the model:
Create dodecahedron curves.
Wrap the dodecahedron curves with rectangular pipes.
Find the points where the rectangular tubes intersect, then recreate the rectangular pipes without the pipe overlaps. Cap the holes to create a closed brep.
Extrude the corner vertices to form pointy spikes and merge them with the main shape.