I was wondering if there are any further viewport display improvement planned for Rhino 7.
This is about ‘working’ modes - Cycles being an interesting addition is not something I would consider a real-time working (modeling) mode just yet.
Between V5 (2012) and V6 (2018) there was a major display speed improvement and quite nice Skylight shadows added, plus one minor but helpful tweak (ability to hide tangent edges - but not in Technical-like modes yet). Did I forget anything? That is a 6-year time-span of Rhino development.
Looking at the recent developments in the hardware (Nvidia RTX) and some other software real-time displays (Unity, Unreal), I would be curious to see if we could expect any further improvements in Rhino display modes. Things like real-time reflections, including glossy reflections, DoF effect, controllable fog/atmosphere effect, better quality cast shadows…
I think no matter of the industry Rhino is used for, everyone would appreciate even better visual representation of what they are working on, real-time.
Thanks Nathan, by no means trying to downplay the Cycles here, it is a fantastic addition and quite interactive already, with some tweaks, at least for not-so-heavy scenes. But I would not “model” in it, and there is definitely a “joy” aspect to work (=model) something that looks great on-the-go.
For example these days we mostly model in Rendered mode with edges and the Skylight shadows on - not only it looks really good and performs very fast, but gives you a greater sense of “depth” and objects touching and intersecting in the model. Definitely a helpful visual. I imagine real-time reflections could further enhance this experience.
Ah, wasn’t taking it like that. Just clarifying. Before we released v6 the new features page said real-time. I wanted it changed to interactive to convey better how fast it is
Me neither. I did try it though, and I would recommend it only for light projects:
I think you should try here Rendered with edges and skylights, and one material with a matcap texture in the environment map channel of the Rhino Custom material. There are several under the Environment Maps folder of the render content that comes bundled with Rhino. And you should be able to find a whole bunch of useful matcaps on the internet.
EMaps are SO Rhino 4. It was exciting back then (2007!) Sorry, that’s not what I was curious about/looking for. In fact, in V6 Emaps here look worse than in V5 - they all show very pixelated and lo-res…
Thanks Dale, I saw that a while ago, and looks very powerful/impressive.
Is this development something that can be enhanced or expanded into regular Rhino viewport display capabilities? I don’t see us transitioning to Grasshopper-modeling everything we do; in fact it has very limited use in our workflow.
But that sample shows a great potential in what Rhino Display could do!
We’re probably going to use this tool more and more for building and prototyping new display features that would then be “baked” into the product. You can probably see from the samples that this is what I used as a prototype to add gradient hatches in Rhino 7