Any other enhancements for Rhino's OpenGL viewing mode?

I’m aware of the work on RhinoCycles (which looks awesome, btw!) and am curious if there are any plans in the works for better OpenGL modes?

By “Better”, I mean enhanced. I noticed that there is a live Ambient Occlusion going on now (looks great in most cases), and am wondering about things like water / tile / polished floor reflection (could use Screen Space for most cases).

Why do I wonder? RhinoCycles (and any other ray-tracer) will always be a ‘pause-and-wait’ method of viewing something. True, as technology gets faster, the pauses will be shorter, but I don’t think you’ll ever achieve the same REAL-TIME response rate as OpenGL (/DirectX) powered modes.

Just curious what is in the pipeline. :slight_smile: