I have a bunch of revit materials that I created in grasshopper and applied to direct shapes. Is there a way to apply a bitmap texture to the materials after I created them. I tried setting the “Image” parameter but I get the following error: “Failed to cast String to ElementID”
I’m guessing “Image” isn’t the parameter I’m looking for.
Rabbit hole, yes it is. But who is afraid of a few rabbits?
Here is a prototype definition that I do not guarantee will run on anyone elses machine, But here it is: . Materials_hi-res-lowres.gh (37.9 KB)
It creates a series of appearance assets that can be assigned to Revit Materials from a set of bitmaps and extra metadata. And with a quick switch can replace hi-res textures with low res and back again.