Hi, I have this image I have been trying to model in a way that is true to the way it looks. Especially the way in which the sculpture sort of blends into the ground. I have tried making a subD, but am not great with them. I have also tried making the outline and then manipulating the Z’s of a mesh but have not had great results either. I am now trying lofts with a series of curves, but the shape does not look cohesive enough. Any help with these methods or a new one would be really appreciated. Thank you!