I’ve run the MeshRepair tool a few times to try to get rid of weird edges and such. For some reason, after hitting the repair button and waiting for processing about 3 times, the non-manifold edges have not been removed. Am I doing something wrong here?
Here’s the output text as well:
This is a bad mesh.
Here is what is wrong with this mesh:
Important things to consider with this mesh:
Mesh has 57 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.
Mesh has 10814 faces where the face normal differs substantially from the vertex normals.
Although this does not necessarily mean that the mesh is bad,
these normals can cause problems if the ultimate goal is for rendering or boolean purposes.
Mesh has 8 faces with directions different from the mesh as a whole. Although this does not
necessarily mean that the mesh is bad, it can cause problems if you’re doing mesh boolean operations with it.
General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any ngons.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh has self intersections.
Mesh has 19 disjoint pieces.
Mesh does not have any unused vertices.
ID: 6f4cb039-838f-4157-b706-f308f7b82dca (4480)
Object name: (not named)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open double precision polygon mesh: 57 vertices, 19 faces with normals
Bounding box: (-35.3129,-17.9806,5.88043) to (61.2496,33.6723,115.716)