Hello,
I’m working on a script and I need to convert a list of planar Breps with polygonal borders into meshes. I’ve attached a sample of the geometry.
meshing problem.gh (1.2 MB)
The goal is to generate a mesh that uses only the existing vertices of the Brep borders (no extra vertices or triangulation points). Here’s what I’ve tried so far:
- Delaunay Mesh: Fails with concave borders or very narrow shapes.
- Simple Mesh: Results are unpredictable, with random holes appearing.
- Mesh Brep (with “Speed” settings): The better so far, handles all shapes and concavities well, but introduces additional vertices, which I want to avoid
.
Do you have any suggestions on how to create a clean mesh using exactly the boundary vertices of each Brep? Ideally, the solution should work even for Breps with internal holes and concavities, and should produce one simple component per Brep, so when i finally join all the meshes toghether I have one clean mesh
Thanks in advance!