Hi all,
Just updated to the newest WIP to try out reflect and Vertex object snap is a bit buggy now.
It does only work when i use PointsOn on a mesh. Is this a new desired behaviour?
Hi all,
Just updated to the newest WIP to try out reflect and Vertex object snap is a bit buggy now.
It does only work when i use PointsOn on a mesh. Is this a new desired behaviour?
Just checked, @John_Brock , this is not the case, see the attached video, tested with a simple MeshBox and MeshSphere
Two things:
The text in your video is too small to read.
I can’t tell what you’re actually trying to do to test it.
I drew a mesh sphere, turned on the persistent Vertex Osnap, and started the Circle command. When my mouse pointer was within 15 pixels of a mesh vertex, it would grab it.
I’ve tested it with two in-house builds, one older and one newer than the current public WIP and I can’t get it to fail.
So far I don’t know why mine works and yours doesn’t.
Hey all - there was a change to mesh vertex snapping - I expect this is fallout from that. I see it as well on small meshes, not at all on large/dense ones. The change was made to handle larger meshes.
Thanks for the report.
https://mcneel.myjetbrains.com/youtrack/issue/RH-55739
-Pascal
@pascal
What am I missing?
Hey JB - works sometimes… even here.
@John_Brock - see if you get any action with the Move command. And a mesh sphere.
-Pascal
Vertex snap does not work with vertices of selected meshes.