Vertex and other osnap problems


#1

Hi,
often when I have to move mesh objects along with nurbs on the scene I turn vertex osnap on and it works fine for mesh objects, but if I pass on nurbs object it overrides all osnaps for vertical edges and snaps on two points.
Sample image:

I don’t remember this problem from V4.
Is this solvable?


#2

No. It’s because someone decided that vertex osnap should snap to extrusion objects’ “vertices” as well as mesh vertices. Those are the two snap points you are referring to.

–Mitch


#3

Thanks Mitch,
I hope this will be changed.


#4

Hi,
I’ve just noticed one more thing, perpendicular osnap overrides the center osnap when you need
to pick the point to move to. Almost impossible to pick.
Thanks!


#5

Center osnap problem with strange behavior on 0.01 tolerance (see steps 3 and 3.a),
solvable raising the tolerance from 0.01 to 0.001 in this case.