I’m trying to make mesh terrain that should consist of same size mesh faces. I can create a mesh but I can’t transform it to new mesh, which should be formed of only quads (or triangles).
Here is the picture of the original mesh (as you can see the faces or not same size).
I downloaded the Weaverbird plugin to Grasshopper and tried “Split mesh into Quads” (wbSplitQuad) -command but the result isn’t what I wanted:
It changes mesh faces but they are still different sizes.
So how can i transform my mesh so that it consist of same size faces?
Here is an example from web.