I’m trying to make mesh terrain that should consist of same size mesh faces. I can create a mesh but I can’t transform it to new mesh, which should be formed of only quads (or triangles).
Thank you for the answer but this isn’t exactly what i’m looking for!
To be more precise now, I want to transform “normal mesh” to a mesh that is build from triangular faces which are all same size. And I would like to do it in Grasshopper. Even better if I could specify that every triangle face cathetus are 1x1 meters (or something else)
I have understood that Weaverbird plugin could do that but I dont know how to get it work because I can’t do it so that all the faces would be similar sizes.
I have been googling but I’m little bit amazed that I couldn’t find any good tutorial about it. I would be glad if someone could help me with this problem or just paste link to a some tutorial.
And the whole idea why I want to do this is to make a clean good-looking terrain mesh as a base for architectural model.
If this is purely for visualization purposes, you could project a rectangular grid on the mesh and use a display mode that renders curves but not mesh wires.
-wim
From the image, it looks like they have just triangulated a quad mesh with all the triangles in the same direction. Just from the perspective I can see.
This would be the same as using Mesh+ “Regular Triangulation” component which only requires a surface.
But for a regular mesh with close to equilateral triangles, you might want to look into plankton.