- Is there a quick way to converte hard edges to soft edges in meshes? Here an example:
mesh_rings.3dm (39.8 KB)
- Is there a mesh modeling (to subd) tutorial for Rhino 7?
Hi Michael - do you mean, by ‘soft’, welded, or actually soft-shaped, like a subD? You can use
RemoveCrease on a mesh or subD edge, but on the mesh here it will not change anything visually; or if you
ToSubD that mesh ring, you can use
RemoveCrease per edge…
But I think I am misunderstanding the question, perhaps.
I’ve started with a quad, used _ArrayPolar, and tried to join that.
After joining the quads I still have open edges.
mesh_rings_2.3dm (49.6 KB)
I am lost somehow with mesh-modeling. Hm?
How would you create this mesh ring?
Hi Michael - the vertices are not exactly-exactly in the same locations - use
AlignVertices and then
Weld to get an unexplodable mesh.
that worked, thanks.
So _Join makes me unhappy, why doesn’t it align the vertices in the modeling tolerance? Also the vertices have exact the same position, with no tolerance.
Is this a bug?
Hi Michael - yeah, I’ll take a closer look. The vertices are not identical, microscopically, but I’d expect them to be weldable without the alignment step as well. I’ll see what I can see…
for verts that don’t quite line up, try the new stitch command… it works on meshes.