Me and @DavidMans are trying to make sense of the
false output we get from the Mesh point inclusion component in the example illustrated below. Welding the mesh doesn’t seem to improve the result, but moving the point asymmetrically either along the X or Y direction seems to resolve it. Any ideas of what’s going on and if there is a workaround? Example file is attached.
I’m running this on 6.19.19295.1001 and doc tolerance 0.01.MeshPointInclusionTest.gh (18.4 KB)