I have a large object mesh that was created using photogrammetry. The bottom was hidden so I’m left with a big hole that has many edges. My goal is to basically fill in the large hole with a flat bottom. I started by using SelNakedMeshEdgePt to get the edge points, scaled them down, and used SetPt to set a consistent Z height. However, using FillMeshHole still doesn’t create a nice smooth flat bottom. I’ve exaggerated the Z depth in the images to illustrate the point.
What am I missing? Do I need to smooth or reduce the edge count in order to create a clean bottom? Is there another step/tool that I should use first?