Mesh from Lines

Any idea how to create Mesh from lines? I want to replicate what the WeaverBird component does but with more control.

What lines?

3. Attach minimal versions of all the relevant files

And what does “with more control” mean? Come on man, you know better by now.

This for example

Lines.3dm (737.4 KB)

Although this is a bad example because it can easily be done with Delaunay triangulation alone. Now if the straight lines in the model are curved, then it becomes a bit more complicated.

Why waste anyone’s time with a bad example? And what difference does it make whether the curves are straight or not? And again, what do you mean by “with more control”?

Like pulling teeth… :face_with_raised_eyebrow:

Don’t be mean… :slight_smile:
Here, this is how I do it now. You will notice that I have to use the perimeter of the geometry as limit. I find this innefective a bit. So I was wondering if there is a better way. In WeaverBird you have to define the maximum face valance, which at times is inconvinient.

Mesh from Lines.gh (52.5 KB)

Don’t be annoying.