Mesh from Lines


(David S. Mavrov) #1

Any idea how to create Mesh from lines? I want to replicate what the WeaverBird component does but with more control.


#2

What lines?

3. Attach minimal versions of all the relevant files

And what does “with more control” mean? Come on man, you know better by now.


(David S. Mavrov) #3

This for example

Lines.3dm (737.4 KB)


(David S. Mavrov) #4

Although this is a bad example because it can easily be done with Delaunay triangulation alone. Now if the straight lines in the model are curved, then it becomes a bit more complicated.


#5

Why waste anyone’s time with a bad example? And what difference does it make whether the curves are straight or not? And again, what do you mean by “with more control”?

Like pulling teeth… :face_with_raised_eyebrow:


(David S. Mavrov) #6

Don’t be mean… :slight_smile:
Here, this is how I do it now. You will notice that I have to use the perimeter of the geometry as limit. I find this innefective a bit. So I was wondering if there is a better way. In WeaverBird you have to define the maximum face valance, which at times is inconvinient.

Mesh from Lines.gh (52.5 KB)


#7

Don’t be annoying.