With the boundary surface component this is easy but it uses a lot of computational memory and I need to do this with many rectangles and then transform them into meshes.
I need a definition that creates meshes with holes from an external rectangle and internal ones that form the holes. I used the delaunay edges component to create the lines that will form the meshes but I couldn’t find a way to duplicate these lines and group them in 3 lines to form a triangle that will be used to form a mesh.
Could someone help me create meshes with holes using less computational memory?
weavebird meshes from lines_reV2.gh (10.4 KB)
BTW, if you enable the profiler widget, you can see that actuallyBoundary Surfaceis slightly faster in both cases… so, what is worth not using it?
My purpose is to test with irregular figures, I am doing a test with these rectangles first. But in another model I’m working on, creating boundaries ends up taking a lot of computational time. Unfortunately I cannot share this model here, but soon I will do some tests and show it here.
For now we find that with regular models the best technique is boundary, I will evaluate this with irregular figures.
Still I need to test with that initial logic of creating meshes with 3 lines that form a triangle and with the weavebird component.
Do you have any idea how we can group those lines to form a triangle and thus use the “meshes from lines”?
I’m making a file for the shapediver and I need the least computational time to work better when interacting with the user on the internet.
I did this test by generating random rectangular figures. In fact, with boundaries, it uses less time, but I gradually try to create alternative routes. In this example I will use more mathematical logic to evaluate the centers within the curve through a domain analysis.