I could use some help with the relaxation of the naked edges of a split Mesh.
It worked well with a simpler test mesh, but with the given Geometrie the edges stay rough and after a while the blob just collapses.
First I tried it with ConstantTension than with the EdgeLength component, both with the original Mesh and a simplified Mesh through MeshFromPolylines.
It goes from:
Here is my Deifinition:
MeshEdgesRelaxation.gh (165.4 KB)
Thanks in advance!