Hello, I was wondering if anyone had any thoughts on the best way to relax the jagged edges of a triangular mesh into smooth lines that still followed the contours of a base mesh. I came across the mesh burner python script written by Anders Deleuran, which helped me organize my initial mesh into concentric layers starting from the naked edges. Now I would like to relax the edges of each group into smooth lines. I managed to somewhat smooth them out with the length and smooth goals but they are still quite wobbly. Attached is an image of what I am trying to achieve as well as a working gh file.
Eventually I would like to translate them into develop-able surfaces for production. Previously, I have been doing it all manually in rhino. Below are some previous iterations of lights that we’ve made to get a better idea of the smooth lines that I am looking for.
Wow amazing! I’ll give that a try. This video is amazing, are those surfaces or meshes that you are constructing in the video at 0:38? How are you keeping them singly curved?
Thanks for the quick reply Petras, really incredible work.
It could be arc. It is quite “simple” to get the arc as all the information is available. But it is subdivision of mesh where needed. See this paper